Bizzarro Flame Guide: How to Style in Super Smash Bros. Melee Guide – Part 3

How to Style in Super Smash Bros. Melee Guide – Part 3

Written by Bizzarro Flame

(Editor’s Note: Just tuning in? Catch up with Part 1 and Part 2.)

TABLE OF CONTENTS

16. Stage Specific Opportunities for Styling
17. Disrespect and Styling
18. Tournament Jitters
19. Crowd Influence
20. When on Stream
21. My Philosophy on Styling and Disrespect
22. Real Life Styling
23. Conclusion

16. Stage Specific Opportunities for Styling

Dreamland

Believe it or not, the Whisky Wood wind provides a few opportunities for styling. One of them is the act of intentionally breaking your own shield by holding your shield for too long near the edge of a platform facing away from the same edge right before the wind activates. The wind pushes you off the platform, cancelling your shield break animation and allowing you to attack immediately. Of course, you get a huge amount of style points if you punish your opponent who was trying to punish you for your seemingly long shield break animation.


Whispy Wood Wind Assisted Shield-Break Cancelling

Yoshi’s Story

The main topic of this stage is Randall the Cloud (“Randall”). As discussed in Part 2 in Section 9, Randall opens the door of wide possibilities by providing a small platform for you to execute a grounded move on for extreme style points. Just the fact that you are using Randall alone in order to edgeguard is enough to grant you a lot of style points. The metagame with Randall is still underdeveloped in not only edgeguarding, but recovery as well.

In addition, using the Shy Guys as extended hitbox can really show off your creativity in SSBM because people rarely use Shy Guys for extending their hitboxes in order to lure the opponent in thinking that he or she is safe. Look below for an example of both Randall and Shy Guys.


Randall and Shy Guy Assisted Up-Tilt by Ganondorf

And, of course, the vertical walls of both sides of Yoshi’s Story allows you to pull off some stylish edgeguards including scar jumping for characters capable of wall jumping. Look below to see Westballz utilizing a scar jump in order to spike Armada while Armada attempts to recover above the stage. The fact that Westballz successfully used his DJ right after his scar jump to D-air makes this feat even more impressive.


Westballz’s Scar Jump to D-air on Armada’s Peach

Fountain of Dreams:

Fountain of Dreams provides several opportunities for styling as a stage itself by its very low platforms at certain times and the stage shaped as a bowl attached by a thick pole. The very low platforms of Fountain of Dreams allow you to set up ledge-cancelled attacks more easily and efficiently, allowing you to ledge-cancel aerial attacks into another aerial attack or grounded attacks. As seen below, a Ganondorf can ledge cancel his aerial into a grounded attack such as an Up-Tilt as an extreme example.


Ganondorf’s Ledge-Cancelled D-air into Up Tilt Tech-Chase

The shape of Fountain of Dreams also provide for stylish opportunities as seen in the example below when Silent Spectre uses his Falcon Kick (Down-B) to DJ (after being shined spiked by Lunin’s Fox) and then wall jump from the pole of the stage in order Up-B to grab the ledge. Also, you can also come up with some creative edgeguarding as your opponent recovers from far below the stage by stage spiking them, predicting whether they will wall-tech your aerial moves or not.


Silent Spectre’s Falcon Kick to DJ Wall Jump Recovery

However, for edgeguarding with style, you have to be careful of the bowl of Fountain of Dreams because it is easy for an opponent to DI towards the bowl and tech. The below example shows how Axe got lucky that Silent Wolf’s Fox was both under the bowl shape and was at a lower percentage so Axe’s D-air edgeguard was enough to gimp Silent Wolf while Silent Wolf was unable to tech on the side of Fountain of Dreams.

Axe’s Pikachu with a Beautiful D-air Edgeguard on Silent Wolf

Pokémon Stadium:

The most unique part of this stage is the four transformations that it contains: forest, water, fire, and mountain. The best usage of the stage for the sake of styling is the walls of both the fire and mountain transformations. However, you have to predict your opponent’s techs very well in order to punish them for whatever option they choose when thrown against the wall. There are a couple of really small platforms on different stage transformations that can really help you to guarantee the flashiest tech chases when you opponent lands on the platforms during falling animation or hitstun. In addition, the windmill in the water transformation of this stage allows you to do a lot of stylish tricks on it including cancelling out your ending lag of a grounded move when your character falls off the Windmill due to in-game physics as seen in the below example.


Marth’s Windmill Cancelled Grab (with Pummels) into Up B Sweet Spot

Final Destination:

At first glance, there may be nothing to present itself of opportunities concerning styling or creativity with such a seemingly dull stage as this one. However, there is still an element of this stage that allows you to style in another way: the lack of platforms. For edgeguarding, this stage allows you to punish opponents who recover above the stage in more creative ways because of the easiness of edgeguarding. Therefore, you should use weaker hitboxes of any aerial or grounded attacks if you read that your opponent will attempt to recover above the stage. In addition, certain characters, especially Marth as seen below, can combo very well because of the lack of platforms.

Marth’s Double Reverse B-air with DJ into D-air Spike

Battlefield:

Battlefield has a unique bottom structure due to its skinny nature in terms of the size of the fighting stage itself, especially at the end of the stage. This allows for certain characters to have some flashy tricks to attack the opponent from under the stage near the end of the stage. Don’t forget that all of Battlefield’s three platforms have the most length out of all of the neutral and counter-pick stages except for Dreamland’s top platform, which is the same length. This is important because characters could be limited or assisted by the longer length platforms such as Ganondorf being unable to side-B cancel and Captain Falcon having an easier time side-B cancelling on all platforms on Battlefield.

Mewtwo’s Side B Gimp on Battlefield

  1. 17. Disrespect and Styling

This section’s purpose is to differentiate the concepts of both disrespect and styling. Both disrespect and styling are different concepts from each other, although they can overlap a lot during plays in SSBM.

Styling is when you take unnecessary risks and/or use underused moves or techniques in the neutral game, punishment stage, or edgeguarding. It does not have to be disrespectful because it could be partially efficient for the certain situation. Take a look at the below example where Mango Edgeguards with a B-air and immediately full hops and laser M2K off the stage. This can be interpreted in a variety of ways, but I interpret this as an efficient, strategic move by Mango because Mango probably recognized that he couldn’t reach M2K with N-air due to M2K being knocked up pretty far vertically. Even if Mango reached M2K with N-air off the stage, Mango’s N-air ending lag would have lasted for a long time allowing M2K to possibly gimp Mango while recovering since M2K regained his double jump from previously landing on the stage.

Mango Lasers M2K Off-Stage after Knocking M2K Off with B-air.

Disrespect is when you perform actions in game for the main purpose of demeaning your opponent or humiliating him or her. It is usually accompanied by taking unnecessary risks such as the example below where my Ganondorf had no reason whatsoever to D-air meteor smash Berto’s Falco near the bottom of the stage, but chose to do so regardless even though Berto possibility could have meteor-cancelled the D-air. Keep in mind that this happened during a tournament match, the Winner’s Finals of Pools at EVO 2014, so this fact intensifies the disrespect given to Berto.

Ganondorf’s D-air Meteor Smash on a Helpless Falco

  1. 18. Tournament Jitters

Tournament jitters, also known as nervousness during a tournament match, can severely hinder your ability to style on your opponents. When you get nervous, then it usually means that you are afraid of losing and want to ultimately win. While wanting to win is a good desire, your tournament jitters can get in the way a lot of both your goal to win and style.

Therefore, I encourage you to keep focusing on styling when you have tournament jitters. It will help prevent yourself from being afraid to lose and focus on another goal of styling. Then, when you start to calm down due to your styling, you can switch back to win mode. Of course, this means that you shouldn’t always aim to style because winning is important. But, instead, you should be flexible in switching your goals during the match in order to benefit yourself overall in both winning and styling.

  1. 19. Crowd Influence

There are two types of smashers in the competitive smash community: those who perform better with the crowd behind them and those who perform worse with the crowd during their tournament matches. The reason why different people react differently to the crowd behind them is their personality and their ability to internally reduce their stress in terms of stage performance in front of a crowd.

For those who perform better with the crowd behind them, having the crowd really benefits them especially if the smasher’s goal is to style and entertain. It can even help to the point where it helps the smasher focus better on their tournament match. In order to take advantage of this benefit, try to grab as many friends and hype up your match as possible for your benefit. That way, you can focus more on styling because one of the main points of styling is to entertain your audience!

For those who perform worse with the crowd, headphones with music on are an amazing external tool that can be used to counteract crowd influence. With this, smashers are able to block out the crowd’s noise with their favorite music or song, allowing them to focus better on both winning and styling.

  1. 20. When on Stream

This section couples well with the previous section. This is similar to crowd influence, but in a more extreme way. Right as the moment the tournament organizer (TO) calls your match on stream, you are most likely to react to this news either positively or negatively. Because the number of stream viewers are likely to exceed the number of people who are physically in the same building watching your stream match, you might get a bit more nervous or excited from hearing this news.

For those of you who perform better with the crowd behind, this is your moment to shine! You should opt in for more stylish options than usual in order to appease both the stream viewers and the crowd. Even though your playstyle won’t be as efficient for obvious reasons, imagining your stream viewers and hearing positive attitudes towards you from the crowd will get you pumped up and confident, which will most likely assist you in winning your streamed tournament match anyways.

For those of you who perform worse with the crowd behind, just imagine that the stream viewers are not watching. They have no effect on you physically anyways because they are not physically in the same building as you. They don’t even exist. Think about that one phrase “If Bizzarro Flame Up Tilted his opponent and nobody else was there, then did the style really happen?” Well okay, that’s not how the phrase exactly goes, but you get the point. Just remember that you cannot hear the stream viewers chant or scream the emote “Kappa.” Rather, it’s just you and your crowd you are styling for!

  1. 21. My Philosophy on Styling and Disrespect

I have a simple philosophy: “Give people as much respect as possible in real life and disrespect as much as you want during videogames.” I feel like adopting this simple philosophy has led me to where I am today. I am both a popular figure in the Super Smash Bros. community and a respectable figure in my professional, legal career. I don’t feel like I have lost anything and have only gained by applying such a simple philosophy to my everyday actions throughout the later part of my life.

By giving as much respect to people in the Super Smash Bros. community, regardless of which Super Smash Bros. game, people have no reason to act negatively towards me although they may dislike me, which I cannot change. At the same time, I use up my bottled disrespect that is restrained by my sheer willpower of respecting people in real life by expressing it in a healthy fashion: both styling and disrespecting while playing any Super Smash Bros. game. This is how I keep a good balance for myself in order to gain respect from others and, at the same time, vent my creative, disrespectful side. And, of course, this is how I am able to style and disrespect well while balancing my desire to win due to the sheer amount of disrespect required to discharge from my body, mind, and soul.

Of course, you can adopt your own philosophy that fits your personality and your circumstances better, but I do urge you to give some respect in real life. Balance is the key to everything in your life where too much of something is not good for you. The main reason why I chose to write this section to help you, as a fellow smasher, to be as happy of an individual as you can be.

22. Real Life Styling

This section is to help you craft your styling through means other than practicing SSBM or any other smash bros. games. Styling is truly universal. You should not think of SSBM as being mutually exclusive from your everyday life activities. Rather, you should think of the skills and mindgames you learn and apply in SSBM as tools that can be similarly used in real life in many, if not all, circumstances.

Going back to its definition, style is “a particular way in which something is done, created, or performed,” “a particular form or design of something,” and “a way of behaving or of doing things” according to the Merriam-Webster dictionary entry of “style.” Applying this definition, styling, in the way it is used in the context of video game, took on a unique meaning of a particular way of executing something to reach the end goal (usually winning) that is unique and appealing to anyone who witnesses the process. This would mean that styling is a subjective term, which means that determining whether the execution of the inputs is stylish is not based upon objective facts but based on each person’s opinion and taste.

After understanding this, it should be deemed important to understand what the general spectator enjoys seeing. There are many ways of understanding the public opinion and tastes such as listening to people’s opinions at art museums, discussing sports at a sports bar, and cooking for a fellow friend or family member to see a general pattern of what particular element people tend to enjoy.

My own practice for understanding, aside from smash, is being a fashionista. I am a follower of fashion, albeit not as much recently due to a busy scholastic life and budget constraints. However, I not only know what people prefer nowadays in terms of fashion, but I also try my best to understand why people prefer a particular trend for the exact moment. It is because I apply myself in order to understand people’s tastes that I can apply the same skill to Super Smash Bros. Melee. I recognize what people like to see in SSBM, and I ask myself why they like to see particular moves being used in the neutral game and punishment stage. Then, I take the basic principles from what I’ve learned and execute specific moves in accordance to the basic principles. However, this is completely optional, and perhaps you naturally have a general sense of what is stylish or not.

  1. 23. Conclusion

Thank you very much for reading this guide. I had a great time writing this guide, and it really helped me explore the creative side of my mind. I hope this guide really helps you in your path to styling, regardless of whichever character you choose to style with. Don’t forget to have as much fun as possible while you are doing so, because that is the main point of playing SSBM competitively and styling. If you are not having fun, then why even bother playing this game when you can pick up another hobby or endure your job.

And remember, always respect your opponents in real life, but feel free to style as much as you want even to the point of disrespect in this game. Happy styling!

 

  • John Smith

    M2K isn’t the black Marth playing against Mango. That is Mango vs Taj at Genesis 2: Losers Finals.

    Awesome guide.